![]() Experienced Gunslingers should take this skill when they are comfortable with their aim.īone Breaker is the opposite of this preference, though instead encouraging Gunslingers to aim for extremities to deal damage. Making continuous headshots without killing targets does not reset the bonus, but it requires Gunslingers to practice more trigger discipline. However, this bonus resets as soon as the Gunslinger misses a single headshot. This damage ramp up, as listed, increases by 10% for each headshot kill made by the Gunslinger. Rack 'em Up is an extremely useful skill for Gunslingers that are consistent with their accuracy. If you are more often carrying your pistols akimbo, Quick Draw is much more useful, since you will not need to worry about aiming down your arms as often if you can just run around and get used to firing from the hip. More accurate Gunslingers will benefit from the Steady skill, so long as they can make their shots. This is where the Gunslinger makes the first choice that decides their playstyle. Shooting Zeds in the chest with perk weapons massivelyĭuring Zed Time, your perk weapons will shoot 3x faster and reload in real-time. Shooting sprinting Zeds in the legs massively Headshots with perk weapons slow Zeds 30%. Suffer no damage reduction from shooting through Zeds to hit other Zeds with perk weapons. Increase damage with perk weapons 20% and inflict 30% more damage to arms and legs. ![]() Increases damage 10%, to a maximum of 50%. Hip, increase movement speed 5%, and switch perk weapons 50% faster. Ignore recoil penalty for shooting from the Sights and drastically reduce weapon bob with If the team is holed up though, see if the Berserker could use a murder-buddy while they run around the map! ABILITIES Techniques If you are playing with a team that is always on the move, the extra speed you possess at higher levels is a huge boon when trying to move among your allies to either defend or heal them. ![]() Gunslingers are masters of the art of kiting. PERK OVERVIEWĪlmost like a rambunctious little brother to the Sharpshooter, the Gunslinger still excels in headshots against all types of zeds, and has plenty of reason to pick their fights with anything that just so happens to be walking down range. The PC version only costs $13, but there's more! You can have 5% discount – use "I like KF2" voucher in the shopping cart. If you love Killing Floor 2 and would like to buy it for yourself or your friends, you can get it in our KeenShop. While their interpretation depicted in spaghetti westerns is not accurate to what cowboys were actually someone forgot to tell the Gunslinger, or they just don't care. While some of the options available might be oriented towards dishing out as much mayhem and damage as they can, others might be more keen on defending the team, focusing important targets, or maintaining the group's health.Ĭowboys were always idealized as these gun-toting masters of one-handed firearms. Bill Masterson are the Commandos of the team.Killing Floor 2 is host to a menagerie of different play-styles and characters. According to the character's favourite weapon lines, Donovan Neal and Lt.ZED TIME - Machine Gunner: During Zed Time, you do 3% more damage with perk weapons and shoot 3x faster with all guns.ZED TIME - Tactician: During Zed Time, you reload perk weapons at full speed and switch perk weapons twice as fast.Eat Lead: Increase magazine capacity of perk weapons 100%.Hollow Point Rounds: Increase damage of perk weapons 30%.Prepared: Carry up to 20% more ammo for each perk weapon.Tenacious: Increase total Health and Armor by 25% (125% Total).Impact Rounds: Increase stumble power for perk weapons by 150%.Fallback: Increase damage with 9mm Pistol and KF-BAR by 85%, and increase weapon switching speed 50%.High Capacity Mags: Increase magazine capacity of perk weapons by 50%.Tactical Reload: Increase reload speed with perk weapons.Zed Time Extension: 1 + 1 second per 5 LevelsĮvery five levels, you are able to pick one of the available skills from that group.Health Bar Detection: 10 + 2m per Level.Cloaked Enemy Detection: 10 + 2m per Level.Call Out Cloaked Zeds: Allows Teammates to also see cloaked zeds.If you hit an enemy with weapons from different perks, the XP will be divided equally among them. No matter how much you contributed, as long as you hit it once you will get the full experience value. As long as you use Commando weapons it will count. You do not have to be currently playing as a Commando to level it up.
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